Poker Probability Chart

Inspect card, starting-hand, and five-card frequencies with each sample space stated. This poker probability chart is generated from project code: exact tables use combinations, while simulated estimates record the seed and iteration count.

Five-card categoryExact combinationsProbability
High card1,302,54050.117739%
One pair1,098,24042.256903%
Two pair123,5524.753902%
Three of a kind54,9122.112845%
Straight10,2000.392465%
Flush5,1080.196540%
Full house3,7440.144058%
Four of a kind6240.024010%
Straight flush360.001385%
Royal flush40.000154%

Generated and verified from C(52,5) = 2,598,960. SHA-256 cc37d36dff48894f76ab18e57489c0e10315aed2affef28edcc23dfc3c68d562.

How the result is built

Poker Probabilities Depend on the Sample Space

Concrete unordered card combinations and abstract starting-hand classes answer different counting questions. They must not share a denominator.

  1. Physical deck52 cards
  2. Unordered two-card combinationsC(52,2) = 1,326
  3. Abstract starting-hand classes169
Five-card combinations2,598,960C(52,5)
Two-card combinations1,326physical deals
Starting-hand classes169abstract labels
Order does not matter in C(52,2) or C(52,5). The 169 classes group pairs, suited hands, and offsuit hands rather than representing physical deals.

Different questions use different denominators

There are 1,326 unordered two-card combinations but 169 abstract starting-hand classes. Five-card category frequencies use 2,598,960 distinct five-card subsets.

Classes are not equally frequent

Concrete frequencies differ by cell: pairs represent six physical holdings, above-diagonal suited entries represent four, and below-diagonal offsuit entries represent twelve. Selecting a grid label uniformly would therefore not sample two-card deals uniformly.

Generation is reproducible

Exact frequencies come from the same five-card evaluator tested by the interactive tools. Metadata records the algorithm version and checksum.

Separate hand frequency from winning chance

Five-card combination frequency answers how often a category appears in a uniformly random five-card sample. It does not equal showdown equity, because Texas Hold'em uses seven available cards, visible blockers, opponents, and the best five-card subset. Use exact probability as a deck baseline, then model the actual game state separately.

Worked examples

Any specific pair class

Six concrete combinations represent one named pocket pair among 1,326 starting hands.

Suited versus offsuit

A non-pair has four suited and twelve offsuit combinations before blockers.

Frequently asked questions

Why are there 169 starting-hand classes?

The 13 ranks form 13 pairs plus 78 suited and 78 offsuit non-pairs.

Are all grid cells equally likely?

No. Their concrete combination counts differ.

What is the five-card sample space?

There are C(52,5), or 2,598,960, unordered five-card hands.

Were frequencies copied from another chart?

No. The repository contains the generator and validation tests.

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